<!--// Hiding script from old browsers

var countdownTimerID;
var countdownTimerRunning = false;
var whichevent = 0;
var events = new Array( 
    new event("Oscar Nomination Day", new Date("Feb, 11 2003 00:00"), "Feb 11, Announcements are at 5:30am PST"),
    new event("Oscar Awards Day", new Date("Mar, 23 2003 00:00"), "March 23, Show starts at 5:30pm PST"),
    new event("Return of the King - Theatrical Release", new Date("Dec, 17 2003 00:00"), "In Theaters Now!")
		);
var perSec = 1000;
var perMin = 60 * 1000;
var perHour = 60 * 60 * 1000;
var perDay = 24*60*60*1000;

function stopcountdownclock (){ if(countdownTimerRunning) clearTimeout(countdownTimerID); countdownTimerRunning = false; }

function showtimes () 
{
  var allpassed = true;
  var now = (new Date()).getTime();
	var clockdisplay = "";
  for (i = 0; i < events.length; i++) 
  {
    if (events[i].time < now) 
      {
  		   clockdisplay = events[i].title + ": " + events[i].message; 
      }
      else
      {
			  allpassed = false;
        events[i].setRemainingTime(now);
  			clockdisplay = " Countdown to " + events[i].title + ": " +events[i].remainingtime;
      }
  		
      if (document.getElementById &&
  		    document.getElementById("clockface"+i) && 
  		    document.getElementById("clockface"+i).childNodes[0])
  	  {
        document.getElementById("clockface"+i).childNodes[0].nodeValue = clockdisplay;
  	  }
  		else if (i == 0) status = clockdisplay;
			
	}
	if (!allpassed)
	{
    countdownTimerID = setTimeout("showtimes()",1000);
    countdownTimerRunning = true;
	}
}


function event(title, date, message)
{
  this.title = title;
  this.date = date;
  this.time = date.getTime();
  this.message = message;
  this.remainingtime = "";
}

function setRemainingTime(now)
{
      delta = this.time - now;

         /*Days*/
      daysRemain = Math.round((delta / perDay) - 0.5);
      delta = delta - (daysRemain * perDay);
 
      /*Hours*/
      hoursRemain = Math.round((delta / perHour) - 0.5);
      delta = delta - (hoursRemain * perHour);

      /*Minutes*/
      minRemain = Math.round((delta / perMin) - 0.5);
      delta = delta - (minRemain * perMin);

      /*Seconds*/
      secsRemain = Math.round((delta / perSec) - 0.5);

      /*Time*/
      this.remainingtime = daysRemain + " days | " + hoursRemain + " hrs | " + minRemain + " mins | " + secsRemain + " secs";

}
event.prototype.setRemainingTime = setRemainingTime;

// end hiding contents from old browsers
// -->

